Rath

This is an original design, game-ready character - Rath.

Working progress: high-poly sculpt in ZBrush >> boots model in 3ds Max >> character retopology in Maya >> bake and texture in Substance Painter >> character rig in Blender >> scene set up in Blender >> animation in Blender >> render in Marmoset (A-pose) and Blender.

Hope you enjoy it!