These are all of the 3D assets I've prepared for the 3D character animation - "Grand Opening" featuring my originally designed character.
Character working progress: high-poly sculpt in ZBrush >> retopology in Maya >> bake and texture in Substance Painter >> face morph in 3ds Max >> character rig in Blender >> render in Marmoset (showcase).
Props working progress: model and unwrap in 3ds Max >> texture in Substance Painter >> scene set up in Blender.
Hope you enjoy it!